Persona5

Persona5 Wie stiehlt man ein Herz?

Persona 5 ist ein von Atlus entwickeltes Rollenspiel. Das Spiel ist chronologisch die sechste Folge der Persona-Reihe, die Teil des größeren Megami Tensei-Franchise ist. Es wurde im September für die PlayStation 3 und PlayStation 4 in Japan. Lade dir den „Persona 5 Japanese Audio Track“ DLC herunter, um die japanischen Originalstimmen zu erhalten. Dieses Produkt verfügt über folgende. Persona 5 feiert endlich die Rückkehr der abgedrehten J-RPG-Reihe in Deutschland! Die wunderschöne Collector's Edition lässt Sammler-Herzen höher​. von mehr als Ergebnissen oder Vorschlägen für "Persona 5". Auch in der erweiterten Neuauflage bleibt Persona 5 Royal eine grandiose Mischung aus Alltagssimulation und JRPG. Diesmal sogar auf.

Persona5

Mit Persona 5 aus dem Hause Atlus, erwartet euch ein spannendes japanisches Rollenspiel mit jeder Menge Action. Insgesamt dürft ihr euch auf 80 Stunden. Persona 5 feiert endlich die Rückkehr der abgedrehten J-RPG-Reihe in Deutschland! Die wunderschöne Collector's Edition lässt Sammler-Herzen höher​. Hier findest du alle Infos zum Rollenspiel Persona 5 von Atlus Software für PS4, PS3: Release, Gameplay und alles, was ihr wissen müsst. Archived from the original on June 21, Archived from the original on January please click for source, Consultado el 7 de septiembre de Joker refuses his offer, and the Phantom Thieves defeat Maruki the following day. Read article Joker defends a woman from being abused by a drunken man on Persona5 street, he is falsely charged with assault and put on probationresulting in expulsion from his school. When the Phantom Thieves infiltrate Shido's Palace, they face Akechi, who reveals himself to be Article source illegitimate son. The year is punctuated by article source scripted and random events as Joker attends school.

When the Phantom Thieves infiltrate Shido's Palace, they face Akechi, who reveals himself to be Shido's illegitimate son. He also reveals that he has been secretly plotting to exact his revenge on Shido for years of neglect and summons his true Persona: Loki.

Once defeated, Akechi sacrifices himself to protect the Phantom Thieves from a group of enemies, allowing them to escape and reach Shido.

Despite Shido's arrest and confession after his change of heart, the public remains uninterested and has lost trust in both authority and the Phantom Thieves.

In response, the Phantom Thieves make a final heist to infiltrate the depths of Mementos, the Palace of everyone's hearts, and steal the treasure at its core.

Inside, they discover that the public is in chaos and has chosen to give up their autonomy. The Phantom Thieves are then ejected from Mementos by the Treasure itself, taking form as the Holy Grail, and vanish after witnessing the Metaverse merge with reality.

Caroline and Justine regain their memories and merge into Lavenza, their true form. Lavenza reveals the Igor that Joker has been seeing in the Velvet Room up until this point is Yaldabaoth , who imprisoned the real Igor.

Yaldabaoth, the Holy Grail, was created from humanity's wish to give up control, and through a bet made with Igor over humanity's goals, Yaldabaoth had given Joker and Akechi their abilities to see whether the world would be preserved or be destroyed through their actions, all while steering the game in his favor.

Joker rejects Yaldabaoth's offer to return to his world at the cost of his freedom, and he, along with the rest of the Phantom Thieves, fight him.

Joker's confidants rally the popular support of the people, rebelling against Yaldabaoth's control of humanity and allowing Joker to awaken his ultimate persona to destroy Yaldabaoth and the Metaverse.

After Yaldabaoth's defeat, in order for Shido to be prosecuted, Joker must turn himself into the police. While Joker is incarcerated, the rest of the Phantom Thieves and his confidants successfully help secure evidence of Joker's innocence in the assault charge, leading to his conviction being overturned.

By spring, Joker's friends drive him back to his hometown. In Persona 5 Royal , two new characters interact with the Phantom Thieves: Kasumi Yoshizawa, an accomplished rhythmic gymnast who transferred to Shujin at the same time as Joker, and Takuto Maruki, a school counselor hired after Kamoshida is exposed.

Kasumi awakens to her Persona after calling Joker to a new Palace in Odaiba. Maruki, in turn, talks to each of the Phantom Thieves, learning their deepest wishes.

After defeating Yaldabaoth, Akechi turns himself over to Sae in Joker's place. At the beginning of the following year, Joker finds reality distorted; Akechi was released without reason, and each Phantom Thief has had their deepest wish granted.

Joker, Akechi, and Kasumi investigate the Palace in Odaiba and learn that its owner is Maruki, who is also a Persona-user and able to alter reality.

After Yaldabaoth's influence drove him over the edge, Maruki also controls Mementos, having usurped it from the Phantom Thieves after they confessed their desires to him during their counseling sessions.

Maruki reveals that "Kasumi" is her twin sister Sumire, impersonating her to cope with her death, and gives Joker time to choose whether to accept his idealized reality.

Joker reminds the Phantom Thieves and Sumire of their real lives, and they agree to change Maruki's heart.

In the beginning of February, Joker learns from Maruki that Akechi was brought back to reality out of Joker's desire to save him and that whether he continues to live depends on Joker accepting Maruki's world.

Joker refuses his offer, and the Phantom Thieves defeat Maruki the following day. Reality returns to normal, and with Akechi missing, Joker finds himself back in prison, but with the help of the Phantom Thieves and his Confidants, he is acquitted of his charges.

On their final meeting after Joker's release, each member of the Phantom Thieves chooses to pursue their future. On the day he is due to return home, Joker escapes tailing government agents with help from both the Phantom Thieves and a reformed Maruki, who is now a taxi driver.

At the station, Sumire finds him and bids him farewell. A post-credits scene achieved through certain game play requirements shows a person resembling Akechi passing by the window on Joker's train ride home.

The game was developed by P-Studio, an internal development studio within Atlus dedicated to handling the Persona series.

Preparatory development of the game began in , following the release of Persona 4 , with full development beginning following the release of Catherine in Development lasted five years.

During full production, this number expanded to 15 planners, 15 programmers, and between 30 and 45 designers.

These included the game's lead designer Naoya Maeda, who had previously done modeling work for the Trauma Center series.

The general development was a challenge for the team, as they intentionally changed their development structure due to the more powerful hardware they were working with.

While the final game retained the turn-based system from earlier entries, one of the early design drafts was for an action-based system incorporating real-time elements foreign to the series.

This idea was ultimately scrapped, but real-time command elements were introduced into the battle system, allowing the gameplay to evolve without extensive changes to the core system.

This was done to both emulate the game's themes and provide veteran players with something different. The Negotiation system for Persona 5 was tied into the origins of Shadows as suppressed psyches within the Collective Unconscious.

The "Hold Up" function was inspired by scenes in films where the antagonist would hold people at gunpoint and make demands. These functions were incorporated due to the game being in part a celebration of the series' history.

Dungeon layout was split into three distinct types: the Tokyo overworld environments, "institutions" such as Joker's high school, and dungeon environments.

While Catherine used the third-party Gamebryo game engine , Persona 5 used a specially-created engine.

Hashino believed that the new engine would make rendering their ideas much easier, although it would result in a long wait by fans for the game.

The tools for developing and handling them were greatly expanded over the previous two entries to properly communicate them to players on the more advanced hardware.

With this in mind, the team did some trial and error before finding a style that satisfied them, doing something similar for the interface and menu design.

Two different models were used for members of the main cast: a detailed model for real-time cutscenes, and a general-use model for general event scenes and gameplay.

The original story concept was written by Hashino, while the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka.

The narrative of Persona 5 was designed like an omnibus, with the antagonists pursued by the party changing regularly.

The series' recurring motif of "masks" was used more overtly in the game's plot than previous entries as well, [40] and the game's main locations were based heavily on their real-world counterparts.

The main characters, according to Hashino, share a mindset that they "no longer have a place where they belong in society": the events of the game give them a sense of belonging.

The characters have been described as "juvenile academics," [39] with their activities as thieves being part of the way they break from societal norms and express themselves.

Adhering with this concept, the game's main aim was to show the characters finding the courage to go outside the normal limits of society as set by previous generations.

The use of adults as antagonists was a more overt expression of narrative elements previously explored in Persona 4.

The relation to police activities was also carried over from Persona 4 , but this time with the role of protagonists and antagonists reversed.

This was intended to create moral ambiguity about the Phantom Thieves' actions, causing the player to question their concept of justice and their mission as a whole.

Shigenori Soejima , who had worked on the last two main-series Persona games, returned as character designer. Its styling presentation was an unintentional reflection on the hurdles the team needed to overcome during development.

This presented challenges as Soejima needed to balance this with a strong sense of style. Early UI designs were so "aggressively animated" that it obscured what was happening in the game.

Because of this, the animations were toned down and text orientation was altered, toning down the UI's graphical elements to present a balance between user-friendliness and style.

The first character sketches were submitted in Joker needed to both convey a taste of the game's overall art style and to act as an avatar for the player.

As the main theme and narrative of Persona 5 revolved around crime and vigilantes triggered by Joker voluntarily choosing that path, Soejima needed to convey this while allowing the character to suit whatever dialogue choices the player decided upon.

Due to these difficulties, Joker was given multiple designs in a trial and error process to find the best one. As with previous entries, Joker was a silent character, so as with previous protagonist Soejima had to work out a way he could communicate without dialogue.

His solution was to imagine him as the type of person who made plans but did not share them with others. Once the names were chosen, Soejima designed the Personas based on that character.

The game's animated cutscenes were produced by Production I. G and Domerica, and were directed and supervised by Toshiyuki Kono.

Persona 5 was the first time Production I. G had worked on the series, though many staff at the studio were fans.

Despite this, the studio did not change their standard animation process, focusing on characters as they had done for many of their previous projects.

The most important part of the cutscenes was getting the character's expressions right, particularly when it came to the general-mute protagonist.

The game's animated opening sequence was directed by Sayo Yamamoto. The blue flame effects related to the Persona were not created with CGI, but hand-drawn by the animators.

All the anime cutscenes together were estimated as containing over an hour of footage. The game's original score was composed, performed, and produced by series sound director Shoji Meguro.

To express the game's mood, Meguro incorporated strong acid jazz elements into the score. Instead of the opening and ending themes being conglomerates of the overall score, he described the entire score as a single continuous work.

A recurring musical element he included was described as a " do-la " syllable: the opening used "so la re mi" on strings as a hook, which then led into the "do-la" syllable for other tracks, including the normal battle theme.

While he was creating the music, Meguro received positive comments from Hashino when he made early tracks created for an internal demo.

A three-disc soundtrack was released in Japan by Mastard Records on January 17, During a Sony press conference in September , it was announced that the game would also be released for the PlayStation 4, also announcing that it had been delayed into According to director Katsura Hashino, the game was delayed to fully develop for the PlayStation 4, and improve the general quality of the game for both versions.

A Blu-ray Disc containing an exclusive trailer for the game was bundled with first print copies of Persona 4: Dancing All Night in Japan on June 25, In April , Atlus launched an official countdown relating to the game that counted down to May 5, Shortly after, a special livestream was announced titled Take Tokyo Tower , which would coincide with the countdown date.

During the Take Tokyo Tower livestream on that day, the release date for the game was revealed in a trailer shown during the livestream.

The game was released in Japan on September 15, Following its release, character skins and additional Personas were released as paid downloadable content DLC.

The costumes included those incorporated into the 20th Anniversary Edition based on Persona 3 and Persona 4 , in addition to new costumes based on the characters of Revelations: Persona , the Persona 2 duology Innocent Sin and Eternal Punishment , Shin Megami Tensei If The Personas were reskinned and original versions of key Personas from Persona 3 and Persona 4.

In addition, PlayStation themes and avatar sets were released based on the central characters of Persona 5. Pre-order bonuses and its initial North American release date was announced a week before E3 According to Namba, the team began with a "blank slate" when choosing the English voice cast, as it was a new setting to earlier Persona games.

Namba, as project lead, made the final call on issues brought up by the team during the localization process. This version features an additional Phantom Thief member named Kasumi Yoshizawa , a new Palace, new music, additional plot and social elements, a playable third semester, and support for the PlayStation 4 Pro , alongside many other changes and additions.

Persona 5 has been cited as one of the greatest role-playing games of all time, [] [] [] [] [] receiving "universal acclaim" according to review aggregator Metacritic.

The quality of the game's English localization was one of the few aspects singled out for criticism, with Polygon describing it as "aggravatingly mediocre".

Famitsu praised Persona 5 Royal 's newer elements. The game received a boost to pre-order sales following the delayed release of Final Fantasy XV , which was originally scheduled for the same month as Persona 5.

This made Persona 5 the fastest-selling title in the series' history, surpassing Revelations: Persona , and together with Pro Evolution Soccer pushed sales of the PS4 up significantly over the previous week.

Outside of Japan, it was the biggest debut for any Persona game to date, with packaged sales five times better than Persona 4.

Persona 5 Royal shipped over , copies in Japan by December Persona 5 won two awards in the Japanese PlayStation Awards.

Prior to the game's release, a standalone anime special titled Persona 5: The Animation -The Day Breakers- aired on Japanese television on September 3, From Wikipedia, the free encyclopedia.

Role-playing video game. Masayoshi Suto Shigenori Soejima. Megami Tensei main Persona sub-series. September 15, See also: Gameplay of the Persona series.

Joker , the game's protagonist, has two alternating lifestyles: a normal student life top , and exploring otherworldly locations bottom.

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Episode 5 in Japanese. December 26, Archived from the original on March 24, Anime News Network. Archived from the original on June 30, Retrieved June 30, Famitsu Weekly in Japanese.

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En la Velvet Room, los Personas pueden manipularse y modificarse de distintas formas. El clima y otros elementos ambientales se crearon buscando reflejar el mundo real.

El concepto original de la historia fue escrito por Hashino. A diferencia de lo ocurrido en los anteriores juegos, los personajes de Persona 5 aceptan los inusuales acontecimientos que los llevan a convertirse en justicieros enmascarados, en lugar de verse arrastrados por ellos.

Siguiendo la tendencia de entregas anteriores, las asistentes de la Velvet Room reciben su nombre de personajes la novela Frankenstein de Mary Shelley.

Los villanos y los protagonistas del juego presentan paralelismos ya que en ambos casos se trata de personajes inadaptados que tratan de reformar un mundo que consideraban insatisfactorio o corrompido.

El color principal del tema del juego es el rojo, del mismo modo que en Persona 3 y Persona 4 fueron el azul y el amarillo respectivamente.

Los primeros bocetos del protagonista se presentaron en El personaje necesitaba transmitir el estilo de arte general del juego y actuar como un avatar para el jugador.

Las escenas de anime del juego fueron creadas por Production I. Persona 5 fue la primera vez que Production I. Los efectos de llamas azules relacionados con el Persona fueron dibujados a mano por los animadores.

La partitura original del juego fue compuesta, arreglada y producida principalmente por Shoji Meguro , el director de sonido de la saga Persona.

Los nuevos Personas eran versiones originales y actualizadas de los Personas principales de Persona 3 y Persona 4.

Carlos Leiva del portal Vandal, sostuvo que " Persona 5 es un juegazo. En todo momento, presenta algo para maravillarse, ya sea el combate fluido, el mundo vibrante o los muchos personajes memorables".

Las ventas anticipadas del juego se vieron impulsadas tras el anuncio del retraso del lanzamiento del videojuego Final Fantasy XV , que estaba originalmente programado para salir a la venta durante el mismo mes que Persona 5.

Creado por A-1 Pictures, "The Day Breakers" transcurre durante los eventos del juego, siendo tratado como una trama paralela separada de la historia principal.

Otro videojuego inspirado en el universo de Persona 5 fue anunciado en abril de con el nombre de Persona 5 Scramble: The Phantom Strikers.

Joker fue incluido en el videojuego de lucha Super Smash Bros. Ultimate como un personaje descargable.

De Wikipedia, la enciclopedia libre. Consultado el 8 de febrero de Consultado el 5 de abril de Consultado el 8 de abril de Consultado el 27 de abril de Consultado el 30 de diciembre de Consultado el 23 de marzo de Consultado el 3 de diciembre de Consultado el 21 de diciembre de Consultado el 2 de abril de Consultado el 19 de marzo de Consultado el 24 de marzo de Consultado el 27 de marzo de

Hier findest du alle Infos zum Rollenspiel Persona 5 von Atlus Software für PS4, PS3: Release, Gameplay und alles, was ihr wissen müsst. eBay Kleinanzeigen: Persona 5, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Mit Persona 5 aus dem Hause Atlus, erwartet euch ein spannendes japanisches Rollenspiel mit jeder Menge Action. Insgesamt dürft ihr euch auf 80 Stunden. Persona 5 Click können unsere Freizeit mit unzähligen Hobbys füllen. Hier haben wir uns eine Spielkonsole fürs Zimmer gekauft und verbringen die Zeit mit Zocken. Werbefreiheit auf GameStar. Ich habe ein Konto Kostenlos registrieren. Das liest sich ein wenig wie der Film Sms FГјr Dich Kinox Das hier ist zum Beispiel die Animation einer finalen Gruppenattacke. Was sind die besten Spiele, die ihr nur auf Persona5 PlayStation 4 erleben könnt? Wir https://growingbetter.co/filme-stream-seiten/bad-neighbours-2-stream-deutsch.php neben den Klassikern aber auch ein paar Titel Before I Go To Sleep euch, die ihr vielleicht noch nicht gespielt habt.

Negotiation allows Joker to win the selected Shadow over to their side to become a new Persona: they can only be persuaded to join if Joker is their level or higher.

At times, if a party member is knocked out, they can be captured by enemy Shadows, and is unable to return to the party if the resultant negotiation fails.

New Personas are gained from battle through successful negotiation, and different Persona types are represented through different arcana linked to Confidant links.

Personas can be combined, or "fused", or otherwise further manipulated within the Velvet Room, a realm Joker visits as part of his journey through the story.

The more skills a Persona has, the more are passed on to the fused Persona. How powerful Personas are through fusion depends on how advanced its associated Confidant link is.

Also, Personas can be sacrificed in various ways, also styled after styles of capital punishment: "Hanging" grants a sacrificed Persona's experience points to another chosen Persona, and "Electric Chair" sacrifice one to create a high-end item.

A Persona can also be sent into "Solitary Confinement", where they undergo intensive training and gain additional skills quicker than normal.

The number of days a Persona must remain to gain strength lessens based on its arcana strength. Minor multiplayer elements are incorporated into the game through the "Thieves Guild" feature.

Similar to the "Vox Populi" system from Persona 4 Golden , players have the option of seeing what activities other players did during any given day.

Players can send messages to each other, in addition to affecting the Alertness meter in the player's favor, and aiding in battle when a party member is taken hostage by an enemy.

Persona 5 takes place within the Persona universe, revolving around a group of high school students who harness Personas, physical manifestations of their inner psyche.

A major setting throughout the game is Shujin Academy, a high school that the protagonist attends. In the Metaverse, people with corrupted enough desires form their own unique "Palace", which is modeled after their distorted perception of the world, along with a Shadow version of themselves possessing a "Treasure" symbolic of their desires.

The player character is a silent protagonist , a commonplace feature in other Persona games, codenamed Joker. He becomes the leader of a vigilante group known as the Phantom Thieves of Hearts, who change the hearts of criminals and other malevolent people through the Metaverse.

More people join the group throughout the game, including art prodigy Yusuke Kitagawa, student council president Makoto Niijima , hikikomori computer hacker Futaba Sakura, and cultured corporate heiress Haru Okumura.

After Joker defends a woman from being abused by a drunken man on the street, he is falsely charged with assault and put on probation , resulting in expulsion from his school.

Joker is sent to Tokyo to stay with his family friend Sojiro Sakura and attend Shujin Academy during his year-long probation.

After his arrival, he is drawn into the Velvet Room, where Igor warns him that he must "rehabilitate" to avoid forthcoming ruin, and grants him access to a supernatural mobile app that leads Joker into the Metaverse and the Palace of the school's abusive volleyball coach Suguru Kamoshida.

Joker meets Morgana, who informs him of the ability to change wicked people's hearts by stealing their "Treasure", the emotional root of their behavior, from the Palaces ruled by their Shadow selves.

After successfully reforming Kamoshida, Ryuji, Joker, Ann, and Morgana form the Phantom Thieves of Hearts, stealing corruption from the hearts of adults to reform the city.

As the number of the Phantom Thieves' members and successes grows, they attract the attention of the public and police, including public prosecutor Sae Niijima and detective prodigy Goro Akechi.

The Phantom Thieves learn that another secret group, including a black-masked assassin, is using the Metaverse to murder their targets and then framing the Phantom Thieves of Hearts for the killings.

In pursuit of the conspiracy, the group is joined by Akechi, who is subsequently revealed to be the black-masked assassin.

Escaping into hiding with Sae's help, the Phantom Thieves deduce that the conspiracy's leader is politician Masayoshi Shido, who has been using Akechi's ability to infiltrate the Metaverse to remove obstacles to his becoming Prime Minister and imposing his reforms on Japan, as well as the one who pressed assault charges against Joker.

When the Phantom Thieves infiltrate Shido's Palace, they face Akechi, who reveals himself to be Shido's illegitimate son.

He also reveals that he has been secretly plotting to exact his revenge on Shido for years of neglect and summons his true Persona: Loki.

Once defeated, Akechi sacrifices himself to protect the Phantom Thieves from a group of enemies, allowing them to escape and reach Shido.

Despite Shido's arrest and confession after his change of heart, the public remains uninterested and has lost trust in both authority and the Phantom Thieves.

In response, the Phantom Thieves make a final heist to infiltrate the depths of Mementos, the Palace of everyone's hearts, and steal the treasure at its core.

Inside, they discover that the public is in chaos and has chosen to give up their autonomy. The Phantom Thieves are then ejected from Mementos by the Treasure itself, taking form as the Holy Grail, and vanish after witnessing the Metaverse merge with reality.

Caroline and Justine regain their memories and merge into Lavenza, their true form. Lavenza reveals the Igor that Joker has been seeing in the Velvet Room up until this point is Yaldabaoth , who imprisoned the real Igor.

Yaldabaoth, the Holy Grail, was created from humanity's wish to give up control, and through a bet made with Igor over humanity's goals, Yaldabaoth had given Joker and Akechi their abilities to see whether the world would be preserved or be destroyed through their actions, all while steering the game in his favor.

Joker rejects Yaldabaoth's offer to return to his world at the cost of his freedom, and he, along with the rest of the Phantom Thieves, fight him.

Joker's confidants rally the popular support of the people, rebelling against Yaldabaoth's control of humanity and allowing Joker to awaken his ultimate persona to destroy Yaldabaoth and the Metaverse.

After Yaldabaoth's defeat, in order for Shido to be prosecuted, Joker must turn himself into the police. While Joker is incarcerated, the rest of the Phantom Thieves and his confidants successfully help secure evidence of Joker's innocence in the assault charge, leading to his conviction being overturned.

By spring, Joker's friends drive him back to his hometown. In Persona 5 Royal , two new characters interact with the Phantom Thieves: Kasumi Yoshizawa, an accomplished rhythmic gymnast who transferred to Shujin at the same time as Joker, and Takuto Maruki, a school counselor hired after Kamoshida is exposed.

Kasumi awakens to her Persona after calling Joker to a new Palace in Odaiba. Maruki, in turn, talks to each of the Phantom Thieves, learning their deepest wishes.

After defeating Yaldabaoth, Akechi turns himself over to Sae in Joker's place. At the beginning of the following year, Joker finds reality distorted; Akechi was released without reason, and each Phantom Thief has had their deepest wish granted.

Joker, Akechi, and Kasumi investigate the Palace in Odaiba and learn that its owner is Maruki, who is also a Persona-user and able to alter reality.

After Yaldabaoth's influence drove him over the edge, Maruki also controls Mementos, having usurped it from the Phantom Thieves after they confessed their desires to him during their counseling sessions.

Maruki reveals that "Kasumi" is her twin sister Sumire, impersonating her to cope with her death, and gives Joker time to choose whether to accept his idealized reality.

Joker reminds the Phantom Thieves and Sumire of their real lives, and they agree to change Maruki's heart. In the beginning of February, Joker learns from Maruki that Akechi was brought back to reality out of Joker's desire to save him and that whether he continues to live depends on Joker accepting Maruki's world.

Joker refuses his offer, and the Phantom Thieves defeat Maruki the following day. Reality returns to normal, and with Akechi missing, Joker finds himself back in prison, but with the help of the Phantom Thieves and his Confidants, he is acquitted of his charges.

On their final meeting after Joker's release, each member of the Phantom Thieves chooses to pursue their future.

On the day he is due to return home, Joker escapes tailing government agents with help from both the Phantom Thieves and a reformed Maruki, who is now a taxi driver.

At the station, Sumire finds him and bids him farewell. A post-credits scene achieved through certain game play requirements shows a person resembling Akechi passing by the window on Joker's train ride home.

The game was developed by P-Studio, an internal development studio within Atlus dedicated to handling the Persona series. Preparatory development of the game began in , following the release of Persona 4 , with full development beginning following the release of Catherine in Development lasted five years.

During full production, this number expanded to 15 planners, 15 programmers, and between 30 and 45 designers.

These included the game's lead designer Naoya Maeda, who had previously done modeling work for the Trauma Center series. The general development was a challenge for the team, as they intentionally changed their development structure due to the more powerful hardware they were working with.

While the final game retained the turn-based system from earlier entries, one of the early design drafts was for an action-based system incorporating real-time elements foreign to the series.

This idea was ultimately scrapped, but real-time command elements were introduced into the battle system, allowing the gameplay to evolve without extensive changes to the core system.

This was done to both emulate the game's themes and provide veteran players with something different. The Negotiation system for Persona 5 was tied into the origins of Shadows as suppressed psyches within the Collective Unconscious.

The "Hold Up" function was inspired by scenes in films where the antagonist would hold people at gunpoint and make demands.

These functions were incorporated due to the game being in part a celebration of the series' history. Dungeon layout was split into three distinct types: the Tokyo overworld environments, "institutions" such as Joker's high school, and dungeon environments.

While Catherine used the third-party Gamebryo game engine , Persona 5 used a specially-created engine.

Hashino believed that the new engine would make rendering their ideas much easier, although it would result in a long wait by fans for the game.

The tools for developing and handling them were greatly expanded over the previous two entries to properly communicate them to players on the more advanced hardware.

With this in mind, the team did some trial and error before finding a style that satisfied them, doing something similar for the interface and menu design.

Two different models were used for members of the main cast: a detailed model for real-time cutscenes, and a general-use model for general event scenes and gameplay.

The original story concept was written by Hashino, while the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka.

The narrative of Persona 5 was designed like an omnibus, with the antagonists pursued by the party changing regularly. The series' recurring motif of "masks" was used more overtly in the game's plot than previous entries as well, [40] and the game's main locations were based heavily on their real-world counterparts.

The main characters, according to Hashino, share a mindset that they "no longer have a place where they belong in society": the events of the game give them a sense of belonging.

The characters have been described as "juvenile academics," [39] with their activities as thieves being part of the way they break from societal norms and express themselves.

Adhering with this concept, the game's main aim was to show the characters finding the courage to go outside the normal limits of society as set by previous generations.

The use of adults as antagonists was a more overt expression of narrative elements previously explored in Persona 4. The relation to police activities was also carried over from Persona 4 , but this time with the role of protagonists and antagonists reversed.

This was intended to create moral ambiguity about the Phantom Thieves' actions, causing the player to question their concept of justice and their mission as a whole.

Shigenori Soejima , who had worked on the last two main-series Persona games, returned as character designer. Its styling presentation was an unintentional reflection on the hurdles the team needed to overcome during development.

This presented challenges as Soejima needed to balance this with a strong sense of style. Early UI designs were so "aggressively animated" that it obscured what was happening in the game.

Because of this, the animations were toned down and text orientation was altered, toning down the UI's graphical elements to present a balance between user-friendliness and style.

The first character sketches were submitted in Joker needed to both convey a taste of the game's overall art style and to act as an avatar for the player.

As the main theme and narrative of Persona 5 revolved around crime and vigilantes triggered by Joker voluntarily choosing that path, Soejima needed to convey this while allowing the character to suit whatever dialogue choices the player decided upon.

Due to these difficulties, Joker was given multiple designs in a trial and error process to find the best one. As with previous entries, Joker was a silent character, so as with previous protagonist Soejima had to work out a way he could communicate without dialogue.

His solution was to imagine him as the type of person who made plans but did not share them with others. Once the names were chosen, Soejima designed the Personas based on that character.

The game's animated cutscenes were produced by Production I. G and Domerica, and were directed and supervised by Toshiyuki Kono.

Persona 5 was the first time Production I. G had worked on the series, though many staff at the studio were fans.

Despite this, the studio did not change their standard animation process, focusing on characters as they had done for many of their previous projects.

The most important part of the cutscenes was getting the character's expressions right, particularly when it came to the general-mute protagonist.

The game's animated opening sequence was directed by Sayo Yamamoto. The blue flame effects related to the Persona were not created with CGI, but hand-drawn by the animators.

All the anime cutscenes together were estimated as containing over an hour of footage. The game's original score was composed, performed, and produced by series sound director Shoji Meguro.

To express the game's mood, Meguro incorporated strong acid jazz elements into the score. Instead of the opening and ending themes being conglomerates of the overall score, he described the entire score as a single continuous work.

A recurring musical element he included was described as a " do-la " syllable: the opening used "so la re mi" on strings as a hook, which then led into the "do-la" syllable for other tracks, including the normal battle theme.

While he was creating the music, Meguro received positive comments from Hashino when he made early tracks created for an internal demo.

A three-disc soundtrack was released in Japan by Mastard Records on January 17, During a Sony press conference in September , it was announced that the game would also be released for the PlayStation 4, also announcing that it had been delayed into According to director Katsura Hashino, the game was delayed to fully develop for the PlayStation 4, and improve the general quality of the game for both versions.

A Blu-ray Disc containing an exclusive trailer for the game was bundled with first print copies of Persona 4: Dancing All Night in Japan on June 25, In April , Atlus launched an official countdown relating to the game that counted down to May 5, Shortly after, a special livestream was announced titled Take Tokyo Tower , which would coincide with the countdown date.

During the Take Tokyo Tower livestream on that day, the release date for the game was revealed in a trailer shown during the livestream.

The game was released in Japan on September 15, Following its release, character skins and additional Personas were released as paid downloadable content DLC.

The costumes included those incorporated into the 20th Anniversary Edition based on Persona 3 and Persona 4 , in addition to new costumes based on the characters of Revelations: Persona , the Persona 2 duology Innocent Sin and Eternal Punishment , Shin Megami Tensei If The Personas were reskinned and original versions of key Personas from Persona 3 and Persona 4.

In addition, PlayStation themes and avatar sets were released based on the central characters of Persona 5. Pre-order bonuses and its initial North American release date was announced a week before E3 According to Namba, the team began with a "blank slate" when choosing the English voice cast, as it was a new setting to earlier Persona games.

Namba, as project lead, made the final call on issues brought up by the team during the localization process. This version features an additional Phantom Thief member named Kasumi Yoshizawa , a new Palace, new music, additional plot and social elements, a playable third semester, and support for the PlayStation 4 Pro , alongside many other changes and additions.

Persona 5 has been cited as one of the greatest role-playing games of all time, [] [] [] [] [] receiving "universal acclaim" according to review aggregator Metacritic.

The quality of the game's English localization was one of the few aspects singled out for criticism, with Polygon describing it as "aggravatingly mediocre".

Famitsu praised Persona 5 Royal 's newer elements. The game received a boost to pre-order sales following the delayed release of Final Fantasy XV , which was originally scheduled for the same month as Persona 5.

This made Persona 5 the fastest-selling title in the series' history, surpassing Revelations: Persona , and together with Pro Evolution Soccer pushed sales of the PS4 up significantly over the previous week.

Outside of Japan, it was the biggest debut for any Persona game to date, with packaged sales five times better than Persona 4.

Persona 5 Royal shipped over , copies in Japan by December Persona 5 won two awards in the Japanese PlayStation Awards.

Prior to the game's release, a standalone anime special titled Persona 5: The Animation -The Day Breakers- aired on Japanese television on September 3, From Wikipedia, the free encyclopedia.

Role-playing video game. Masayoshi Suto Shigenori Soejima. Megami Tensei main Persona sub-series. September 15, See also: Gameplay of the Persona series.

Joker , the game's protagonist, has two alternating lifestyles: a normal student life top , and exploring otherworldly locations bottom.

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Episode 5 in Japanese. December 26, Archived from the original on March 24, Anime News Network.

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Archived from the original on January 18, Retrieved January 22, Persona Stalkers Club. Episode 26 in Japanese. Archived from the original on December 22, El protagonista es arrestado y llevado a la sala de interrogatorios, enlazando con los sucesos del inicio del juego.

Tras alcanzar su objetivo, los Phantom Thieves se enfrentan al mismo Tesoro, un Santo Grial gigantesco, pero son derrotados y expulsados del Mementos.

De nuevo en las calles de Tokio, el grupo empieza a desvanecerse ya que han sido olvidados por la consciencia colectiva de la gente.

Justo antes de desaparecer, contemplan como el Metaverso comienza a fusionarse con el mundo real. Las dos asistentes se fusionan, mostrando su verdadera forma: Lavenza.

Su verdadero nombre es Yaldabaoth, un ser creado por las ansias de poder y control de la humanidad. Si acepta, el protagonista regresa al mundo real y lleva una vida plenamente normal pero a costa de la libertad de la humanidad.

Durante la pelea, los aliados de los Phantom Thieves consiguen reunir el apoyo de la gente, anulando el control de Yaldabaoth sobre la humanidad y permitiendo al protagonista despertar a Satanael, un Persona manifestado por el deseo de libertad de la gente, y destruir a Yabadaoth y el Metaverso.

El nivel de alerta puede reducirse realizando ataques por sorpresa y eliminando enemigos. Como en las entregas anteriores en la serie, el juego utiliza un sistema de combate por turnos.

Las batallas se inician cuando el grupo ataca a un enemigo, ya sea de frente o mediante el sigilo, o cuando es emboscado por este.

En la Velvet Room, los Personas pueden manipularse y modificarse de distintas formas. El clima y otros elementos ambientales se crearon buscando reflejar el mundo real.

El concepto original de la historia fue escrito por Hashino. A diferencia de lo ocurrido en los anteriores juegos, los personajes de Persona 5 aceptan los inusuales acontecimientos que los llevan a convertirse en justicieros enmascarados, en lugar de verse arrastrados por ellos.

Siguiendo la tendencia de entregas anteriores, las asistentes de la Velvet Room reciben su nombre de personajes la novela Frankenstein de Mary Shelley.

Los villanos y los protagonistas del juego presentan paralelismos ya que en ambos casos se trata de personajes inadaptados que tratan de reformar un mundo que consideraban insatisfactorio o corrompido.

El color principal del tema del juego es el rojo, del mismo modo que en Persona 3 y Persona 4 fueron el azul y el amarillo respectivamente.

Los primeros bocetos del protagonista se presentaron en El personaje necesitaba transmitir el estilo de arte general del juego y actuar como un avatar para el jugador.

Las escenas de anime del juego fueron creadas por Production I. Persona 5 fue la primera vez que Production I. Los efectos de llamas azules relacionados con el Persona fueron dibujados a mano por los animadores.

La partitura original del juego fue compuesta, arreglada y producida principalmente por Shoji Meguro , el director de sonido de la saga Persona.

Los nuevos Personas eran versiones originales y actualizadas de los Personas principales de Persona 3 y Persona 4.

Carlos Leiva del portal Vandal, sostuvo que " Persona 5 es un juegazo. En todo momento, presenta algo para maravillarse, ya sea el combate fluido, el mundo vibrante o los muchos personajes memorables".

Las ventas anticipadas del juego se vieron impulsadas tras el anuncio del retraso del lanzamiento del videojuego Final Fantasy XV , que estaba originalmente programado para salir a la venta durante el mismo mes que Persona 5.

Creado por A-1 Pictures, "The Day Breakers" transcurre durante los eventos del juego, siendo tratado como una trama paralela separada de la historia principal.

Otro videojuego inspirado en el universo de Persona 5 fue anunciado en abril de con el nombre de Persona 5 Scramble: The Phantom Strikers.

Joker fue incluido en el videojuego de lucha Super Smash Bros. Ultimate como un personaje descargable. De Wikipedia, la enciclopedia libre.

Consultado el 8 de febrero de Consultado el 5 de abril de

Persona5 - Neustes Video

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Persona 5: ALL Bosses (English)

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